Sunday, July 20, 2008

Death and Taxes

Only two things constant in this world. Here's a amusing summary of the taxes on a AT&T $40 bill. (From ./ comment)

According to the 4th ed. FC&C Salesmaster's Manual, the taxes on a $40 calling plan is 2d10+2 percent for all classes and alignments of customer.

However, the rules get tricky when adding the data and text plans. If you add those and the customer is any Lawful alignment, or your class is Apple Cultist, the monthly fees and taxes are a d20+30 per month.

If you're Neutral, sales should charge 2d10+2 percent of the total purchase in fees, plus a flat setup fee of 3d20, and whatever the local tax rate is (see Table 13-4.7, "Telecommunication Tax Rates of Municipalities, Provinces, Kingdoms, Shires and Deities").

If your alignment is Chaotic, or you have the Late Bills or Frequent Support Caller flaws, or your class is Go Phoner, your fees are (3d20)d20+(d20)d6, plus (2d20)d20 percent taxes, plus 2d6 in franchise fees, plus 3d20+d6 setup.

If you're identified as Chaotic Hard-to-Please alignment, the Salesmaster may simply escalate fees and taxes and make up complex usage rules (2Gb bandwidth cap except on Fridays and the alternating days of the third week of every fourth month, when it's 256k, for example) until the customer gives up.

However, if sales can't determine your alignment or class - if you're a new customer, for example, or your billing and prior plan history isn't available -Âthey will probably refuse to answer your questions. If a customer immediately submits, they get Apple Cultist treatment. If a customer questions the refusal but eventually submits, they get Chaotic treatment.

If a customer is an insistent questioner, the Salesmaster considers the player in combat and gives the player d6-2 rounds to flee before calling security (see U.S. Government's "Monster and Enforcement Officer Bestiary," table 2.1-1, "Rented Muscle").

2 comments:

Unknown said...

WTF???

Rob Dejournett said...

:) Its a joke related to Dungeons and Dragons rules, which are, at this stage, pretty complex. The 1D10 means you roll one 10-sided die.